How Saltbox works.
One survival world, shared by Java and Bedrock players. A Safe Zone where nothing of yours can be taken, three rings of Wilds where everything can, and an economy built so it works with five players or five hundred.
The world
Spawn is the Salt Flats. Around it, to 1,000 blocks, is the Safe Zone: claim land with the golden shovel and it cannot be griefed, raided or stolen from. Past the line the Wilds begin, in three rings. Each one adds a risk and a reward, and crossing a line always tells you which ring you are entering.
The rings are square, measured from spawn along whichever axis is farther, and the Safe Zone line moves outward as the server fills, so new players always find room to claim.
Type /zone in game for the full table with your current ring highlighted.

Safe Zone
0 to 1,000 blocks from spawn
Risk. Your base and your items are protected. Claims cannot be raided; a player who kills you takes nothing.
Reward. The Saltworks, the shop, claims and Relic cash-in all live here. A complete game on its own.

Frontier
1,000 to 1,750
Risk. Bases can be raided. Killed? You keep your armour and hotbar.
Reward. Bigger spawner stacks than the Safe Zone allows.

Wildlands
1,750 to 2,500
Risk. You drop everything when killed. Teleports take 10 seconds.
Reward. Relics worth more Salt, supply drops, and the Hold.

Deep Wilds
2,500 to 3,000
Risk. No teleporting out. You walk home, or find a Waystation.
Reward. The best Relics, the richest supply drops, and the Salt Revenant.
Marked
Attack someone who did not attack you and you are Marked for a while: visible to all, and the one who loses more if it goes wrong. The attacker pays something, every time.
Waystations
Small safe pockets inside the Wilds: a bed, a chest, a way home. Relics cash in only in the Safe Zone, so getting back is part of the game.
Teams
Make a team, share claims and a chat channel, and fight as one side in the Hold. Taking from your own team is insiding, and insiding is a ban.
Salt, Crystals and the market
The economy is the engine. It is built to be honest: prices you can see, currency you cannot buy, and scams the menus refuse.
Salt is the money
Earn it by selling to the Saltworks, filling buy orders, and trading on the auction house. The Saltworks always buys the basics, so the market works even when few players are on.
Crystals come from playing
One Crystal for every 10 minutes of active play, up to 60 a day, plus votes, streaks and events. Crystals buy tools, deals and cosmetics. They are never sold for money.
A market that shows its prices
Every item carries a price card: what the Saltworks pays now, the best buy order, the cheapest listing and the last sale. Listings are pre-filled with a fair price, and every purchase is locked to the price you saw.
Spawners you can trust
Spawners are bought with Crystals, never with cash. Listing one on the auction house goes through escrow, so nobody is scammed on a trade.
Relics from the Wilds
Hostile mobs and digs in the Wilds drop Relics. Carry them back to the Safe Zone and cash them in at the Saltworks; the deeper the ring, the better the Relic.
Events
Everything runs on a calendar you can read in game with /events and on the events page. Times are Eastern.
Supply drops
Four a day in the Wilds
Crates fall in the Wildlands and the Deep Wilds at announced coordinates. Three players nearby wake a drop; more players, more crates.
Gathering Contest
Twice a day
Twenty minutes of mining, farming or fishing. Medals by percentile, so a new player can place; everyone past the threshold earns Crystals.
The Hold
Saturday 8 pm ET, Sunday 3 pm in alternate weeks
King of the Hill on a keep in the Wildlands. One pot per side, split by time on the point, paid in Deep Relics and Crystals. A twelve-player team gets the same pot a solo winner does.
The Salt Revenant
About three times a week
Every mob killed in the Wilds counts toward waking the boss in the Deep Wilds. Everyone who fights is paid by damage share; the top three get a bonus.
Chat games
Every half hour or so
Unscramble, reaction and Saltbox trivia in chat. One Crystal a win, three wins a day.
Bedrock, properly
Real menus, not chest screens
Every menu on Saltbox has a native Bedrock form: the auction house, the shop, selling, orders, homes, events, votes. Nothing is a translated chest GUI.
One world, one address
Java and Bedrock players share the same world, market, teams and leaderboards. Your name keeps its dot so everyone knows which edition you play.
Tested on a phone before it ships
Every feature is checked on Java, on a Bedrock phone and on a controller before players see it.
Your first 30 minutes
- 0:00Join the hub. One sign says Start Here.
- 0:20A starter kit, 250 Salt and a random spot in the Safe Zone.
- 2:00Your first quest pays out: 32 logs sold to the Saltworks.
- 5:00You have filled a buy order and seen the market work.
- 10:00First claim placed with the golden shovel; first auction listing.
- 30:00New-player protection ends. PvP is on outside spawn.
The daily streak
Type /daily once a day. Miss a day and the streak starts over.
| Day | Reward |
|---|---|
| 1 | 50 Salt |
| 2 | 75 Salt |
| 3 | 100 Salt + 2 Crystals |
| 4 | 125 Salt |
| 5 | 150 Salt + 3 Crystals |
| 6 | 200 Salt |
| 7 | 300 Salt + 10 Crystals, then every day |